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- PLAY
- League Dues will be $100 a team
- Payouts will be $600 (50%) to the winner, $360 (30%) to the second place team, and $240 (20%) to the third place team
- There will be 12 teams in the league
- Each team name will consist of a city and nickname
- There will be 3 divisions of 4 teams each based on geographical alignment
- Any non-playoff team has the right to relocate
- Realignment will follow after the relocation deadline passes
- Once a team relocates, they automatically sign at least a 3 year lease with the new city
- The regular season is 14 games in length (7 home games and 7 road games)
- Each team will face a division foe twice (1 home and 1 road)
- Each team will face 2 teams in each of the other divisions at home
- Each team will face the other 2 teams in each of the other divisions on the road
- There will be a set schedule from year to year based on each division's standings in which only the Home/Away designation alternates each year (ie last year's NorthEast division winner will always play the DeepSouth Division winner in Week X, but the site will change)
- Game Play
- For every game the Home team reserves the right to choose either the Offensive scheme that both teams will abide by or the Defensive scheme for both. The Road team chooses the other formation (must be the same scheme for both teams)
- The Offensive scheme will consist of 6 players
- Each scheme will fit the following requirements: 1 QB, 0-3 RBs, 0-4 WRs, and 0-2 TEs
- It will be possible to avoid all of the away team’s RBs, WRs, or TEs if so deemed
- The Defensive scheme will also consist of 6 players
- Each scheme will fit the following requirements: 0-3 DLs, 0-3 LBs, 0-3 DBs
- It will be possible to avoid all of the home team’s DLs, LBs, or DBs if so deemed
- The Special teams will always be 1 PK, 1 P, 1 KR team, and 1 PR team
- Each scheme can be designated up until Game Time of the 1st Game for the week
- Each owner is advised to set a Lineup of all possible potential starters (QB, 3 RBs, 4 WRs, 2 TEs, 3 DLs, 3 LBs, 3 DBs, P, PK, KR, PR) to avoid scoring a 0
- Starters can be changed up until Noon Central on Sunday or earlier if the players being changed are playing before Sunday
- Each owner may declare only 1 alternate player in the event of an unclear injury report, etc.
If the player in question does not play, then a substition will be allowed in the event the owner posted a proposed substitution on the message board prior to the Lineup submission.
The substition process will consist of everyone on the depth chart moving up 1 position and an alternate being named to fill the last lineup position
An alternate lineup may also be used in the event the player in question does not play.
However, if the player in question plays, but scores 0, no substitution will be allowed
- A player's position is officially determined by the NFL.com listing
If NFL.com changes the players position, even midseason, his official position will change as well.
Scoring disputes must be brought to the Commissioner's attention before the first games of the following week
- SCORING
- OFFENSE
- 25 yds passing = 1 pt
- 10 yds rushing/receiving = 1 pt
- 2 receptions = 1 pt
- TD = 6 pts
- 2-pt conversion = 2 pts
- DEFENSE
- Tackle = 2 pts
- Assist = 1 pt
- Sack = 4 pts
- Interception = 3 pts
- Force Fumble = 2 pts
- Fumble Recovery = 2 pts
- Pass Defended = 1 pt
- TD = 10 pts
- Safety = 5 pts
- SPECIAL TEAMS
- 10 yds FG = 1 pt (37 yd FG = 3 pts)
- Extra Point = 1 pt
- 40 yds Punt = 1 pt (Based on Total Yds punted in a game)
- Punt Inside 20 = 1 pt
- 20 yds KR = 1 pt
- 10 yds PR = 1 pt
- TD = 6 pts (Blocked FG returned for TD goes to KR team and Blocked Punt returned goes to PR team)
- Each team’s score is determined by adding the Offensive and Special Teams points and subtracting out the opponent’s Defensive points
- Ties will be allowed
- Negative scores will be recorded as 0
- If both teams have negative or 0 scores it is determined to be a scoreless tie
- In the event that scoreless ties occur often, then all teams scores will revert back to adding Offensive, Defensive, and Special Teams points and Win/Loss/Ties will be adjusted accordingly for the entire season
- The Postseason begins Wk 14
- Tiebreakers
- Best Win/Loss/Tie Record (Ties count as ½ win and ½ loss)
- Best Division Record (To be used in determining Division Winner only)
- Best Head to Head Record among teams
- Best Point Differential
- Best Point Differential within Division (To be used in determining Division Winner only)
- Best Head to Head Point Differential
- Best Total Points
- The 3 division winners and top 3 Wild Card teams will compete for the title in the same manner as an NFL conference playoff season
- In the event of a tie, each team will rank their entire roster from 1 up to 40, including players potentially in the starting lineup
- The scores from the highest ranking tiebreaker not in the starting lineup will be used one at a time will be added to their score (regardless of Defensive players) until there is a winner
- In the event of a scoreless tie, the negative numbers will be used as negative scores and the extended players scores will be added until 1 team has a positive, higher score
- The other 6 teams will compete in a 3 week Round Robin format to determine the Rookie Draft order
The Schedule for the Round Robin will be as such:
- The draw for each team will be based on the Interet Dice Roll of 5 100 side dice. The Highest Roll will be Team A ... the Lowest Roll will be Team F
- The worse team based on record will get the home field advantage
- Ties will be permitted
- ROSTERS
- Restrictions
- Roster Size
- Each team will have to cut down to 45 players during the Last Free Agent Period before the start of the season
- Each team will then have to cut down to 40 players during the Free Agency period after Wk 2 of the season and for the remainder of the season
- During the season, each team must have 1 player from each position
- Teams must have enough salary space to fill a 40 man roster, if they are carrying less than 40 players
- During the offseason, there is no roster restriction for the number of players on the roster
- The Salary cap of $500 is in effect at all times
- Contracts
- Each team can only have up to 7 players signed to 5 year contracts
- Each team can only have up to 14 players signed to 4+ year contracts
- Each team can only have up to 21 players signed to 3+ year contracts
- Each team can only have up to 28 players signed to 2+ year contracts
- Each year of the contracts expire as of the completion of the Post Season
- Injured Reserve
- Any player listed on the NFL injury report as Questionable, Doubtful, or Out can be placed on IR
- Any player on IR does not count towards any of the above roster restrictions
- Any player can remain on the IR until he plays in an actual NFL game or he is removed completely from the NFL injury report
- Developmental Squad
- Each DS can hold 7 players
- Only Rookies can be placed on the DS if they were drafted in the Rookie Draft and before the season starts
- There was no Rookie draft in the Inaugurial Season and only Rookies bought at $20 and less were allowed to be placed on the DS
- Players drafted in the NFL Supplemental Draft were allowed to be bought during the 1st Free Agency Period of the year (after Wk 1 of Preseason) and placed on the DS.
- Any player on the DS does not count towards any of the above roster restrictions
- No player on the DS can be placed on IR
- Any player can be cut from the DS without taking a salary cap hit
- Players on the DS at the end of their first year do not use a year of service off of their contract.
- Retirement
A player is considered Retired if NFL.com or a team website has listed that such player has retired
If said player is on your team, you can choose to list him as "Retired"
The cap hit is the same as if you dropped the player, if he has more than 1 year left on his contract
He does not count towards a roster spot
If the player unretires, he must immediately be placed on your roster or dropped
You can also choose to cut ties with the player forever
The contract of the player will be null and void, no cap hit
If the player unretires, you will never be allowed to acquire the player
- Transactions
- Offseason Free Agent Auction Draft
- Any player not on a current roster is eligible
- Any player that has completed a long-term contract (3+ years) will be a Restricted Free Agent
- Teams with Restricted Free Agents on their Roster may choose to make an initial offer before the auction draft
When the Auction begins, these players will be on the 72 hour clock
- Once another team has outbid everyone else to gain the rights of a Restricted Free Agent, the former owner of the RFA has 24 hours to match the offer and retain the rights of that player
- If a matching is made the team also has the right to increase the years of the contract
Any RFA that never received a bid when the auction ends, may sign with the original owner for $1 and any number of years.
- Each team will bid on any player at any time as long as that player is not "Sold"
- Each bid + current rosters must abide to the Roster restrictions
- A team signs a player in the event that no one attempts to make a better offer within 3 days of the last offer
- No drops can be made during the Free Agent Auction Draft, but trades are allowed as long as they don't involve recently signed Free Agents
- No rookie acquired in the Auction draft will be eligible for the DS
- A Date to be Determined will be the last day to introduce a new player into the Auction Draft. After this date, only players that are pending can be bid upon.
- Offseason Rookie Draft
- Teams will draft the Rookies based on the Post Season standings
- The order of the first 6 teams is based on the best Round Robin records
- In the event of a tie, the order reverts back to the worse Regular Season Standings
- The Worse Regular Season team gets the 6th pick only if that team was the only winless team in the Round Robin
- The 7th and 8th pick goes to the losers of the 1st Rd of the Playoffs, the Winner of the Week 16 matchup gets the 7th pick
- The 9th – 12th goes to the 4th – 1st place team.
- The order continues for all 5 rounds
- Any rookie drafted in the 1st round must be signed to a Total Contract of the 80th Percentile of Total Contract amounts based on Opening Weekend the year before for that position
- Any rookie drafted in the 2nd round must be signed to a Total Contract of the 60th Percentile of Total Contract amounts based on Opening Weekend the year before for that position
- Any rookie drafted in the 3rd round must be signed to a Total Contract of the 40th Percentile of Total Contract amounts based on Opening Weekend the year before for that position
- Any rookie drafted in the 4th round must be signed to a Total Contract of the 20th Percentile of Total Contract amounts based on Opening Weekend the year before for that position
- Any rookie drafted in the 5th round must be signed to $1 for any number of years
- A Rookie only Free Agent Blind Bid will be held the week after the last pick in the Rookie Draft
- Bids will be made for Amounts and Years
- Highest yearly Amount is awarded the player
- Greater number of years are used if equal high Amounts were submitted
- If similar bids were submitted, a random draw is conducted
- Only 5 rookies will be allowed to be added
- Weekly Free Agent Add/Drops
- Weekly Add/Drops begin after the Hall of Fame Game
- The Add/Drop process will be a Blind Auction
- The Blind Auction will conclude on Friday at 6 PM Central or the day before the 1st game of the week (Except Preseason)
Highest offer gets the player
In the event of a tie, an Internet dice roll will be conducted and the higest roll will get the player
The roll will be 5 100 sided dice for each participant
The rolls will be e-mailed to both parties and the commish
- Each Free Agent will be signed only through the end of the year
- Any player signed to a 1-yr deal can be dropped at no expense to the salary cap
- If a team would like to reacquire any dropped player, the price has to be for at least the amount of the original deal
- Any player having 2+ years remaining on their current deal can be dropped and will have ½ of his salary remain against the cap through the duration of the Off-Season Auction before the contract would have expired
- If this team would like to reacquire this player, it would need to be for at least the original amount of the deal and the years remaining
- If another team picks up this player, the original team would get some cap relief
- The cap hit would be reduced from ½ times the original deal to ½ times the difference of the original deal to the new deal.
- If the new deal is worth more than the original deal than there is no longer a salary cap hit
- In the event that a player is signed to multiyear deals and dropped multiple times, each team may be liable to the salary cap
- Trades
- Trades can occur from anytime after the Super Bowl till Wk 10 of the Regular season
- There is no restriction to the amount of teams or players as long as all Roster Restrictions are being followed
- DS players can be traded and still have the option to remain on the new team's DS
- During the Season, trades for the upcoming week have to be agreed upon from all parties and sent to the commissioner before the Weekly Adds/Drops Deadline
- End of Season Roster Movements
- A Franchise Tag can be used on any player who was in the last year of his contract
- Only 1 player can be Franchised each year
- The same player cannot be Franchised 2 years in a row
- The amount of the contract is the Maximum of either his current salary or the Average of the Top 5 players at that position (Rounded Up) at the start of the year
- The deal is a new 1 year only contract and the player will be available to all teams in next year's free agent auction
- Each team will have 5 years of contract extensions to sign any of their Free Agent additions. (sign 1 player to 5 years or 5 players for 1 year or any combo thereof)
- There will be a 1 week trading period in which teams can trade their past season Free Agent additions from the Tuesday after the Super Bowl till the Tueday after the Pro Bowl
- All other players in their last year of their contract and Free Agent pickups will be dropped
- Miscellaneous
- Rules Changes
- Rules changes can be proposed by anyone, but only during the Transaction Freeze (After Wk 17 through the Super Bowl of the NFL)
- These rules will be voted on by all with at least 8 owners to adopt a new rule
- Trade Complaints
- Anyone who feels that there has been an unfair trade has 3 days
- The parties involved have 2 days to try to convince everyone of a fair deal
- If the complaint is still present the remaining 9 teams will vote on whether to allow the deal or not
- It will take 5 votes (majority) to allow the trade
- Owners Quitting
- In the event of an owner quitting, the league will do its best to find another owner without missing a step
- If the team is deemed too horrible to sell to anyone, incentives will need to be made to get someone to take over without ruining the league as a whole
- These incentives can be a reduced league fee for the upcoming year, the #1 Rookie pick, and/or a write off to all salary cap hits
Time Lines
Year Long Events
June 1st - Rookie Draft begins
Around June 15th - Free Agent Auction Draft begins
Week after Hall of Fame Game - Weekly Free Agent Add/Drops begin
Week prior to Wk 1 - Rosters need to be cut down to 45 players
Week after Wk 2 - Rosters need to be cut down to 40 players
Kickoff of Wk 10 - Trading Deadline
Wk 13 - Postseason begins for all teams
Week prior to Wk 16 - Transaction Deadline
Tuesday after Wk 17 - Begin Offseason Paperwork
Rule Change Proposals
Filing for Relocation
Sign Prior year's FA additions to Contracts
Tuesday after Super Bowl - Begin Offseason Trading
Tuesday after Pro Bowl - Deadline to all Offseason Paperwork
Drop all players in their final year of duty
Add a year of service to players on active roster
Vote on Realignment
May - Rookie Draft
Weekly Events
Fri 6 PM Central - Deadline for Free Agent Bids
Before Kickoff 1st Game - Submit Lineup Schemes and Lineups
Sun Noon Central - Submit Lineup changes for SUN/MON players
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